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Perspectives of Assistive Technology Industry Professionals on AT for Children.

, , , and . CHI Extended Abstracts, page 266:1-266:7. ACM, (2024)

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BraillePlay: educational smartphone games for blind children., , , and . ASSETS, page 137-144. ACM, (2014)StructJumper: A Tool to Help Blind Programmers Navigate and Understand the Structure of Code., , and . CHI, page 3043-3052. ACM, (2015)Perspectives of Assistive Technology Industry Professionals on AT for Children., , , and . CHI Extended Abstracts, page 266:1-266:7. ACM, (2024)VBGhost: a braille-based educational smartphone game for children., , and . ASSETS, page 75:1-75:2. ACM, (2013)Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision., , , , and . ASSETS, page 203-214. ACM, (2015)Demo: Expanding Blocks4All with Variables and Functions., , , , , and . ASSETS, page 645-647. ACM, (2019)Making the Blockly Library Accessible via Touchscreen., , , and . ASSETS, page 648-650. ACM, (2019)Tactile graphics with a voice demonstration., , , , and . ASSETS, page 321-322. ACM, (2014)Blocks4All: Overcoming Accessibility Barriers to Blocks Programming for Children with Visual Impairments., and . CHI, page 69. ACM, (2018)Blocks4All: Making Blocks-Based Programming Languages Accessible for Children with Visual Impairments., and . SIGCSE, page 1290. ACM, (2019)