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Другие публикации лиц с тем же именем

Hybrid acceleration/velocity-based disturbance observer for a quadrotor manipulation system., , и . CCA, стр. 556-561. IEEE, (2016)Controllable Path of Destruction., , , , и . CoG, стр. 1-8. IEEE, (2023)Lode Encoder: AI-constrained co-creativity., , и . CoG, стр. 1-8. IEEE, (2021)Vehicles Platooning in Urban Environments: Integrated Consensus-based Longitudinal Control with Gap Closure Maneuvering and Collision Avoidance Capabilities., , , и . ECC, стр. 1695-1701. IEEE, (2019)An Observer-based Longitudinal Control of Car-like Vehicles Platoon Navigating in an Urban Environment., , , и . CDC, стр. 5735-5741. IEEE, (2019)Game Mechanic Alignment Theory., , , , и . FDG, стр. 29:1-29:11. ACM, (2021)Mario Level Generation From Mechanics Using Scene Stitching., , , и . CoG, стр. 49-56. IEEE, (2020)Mech-Elites: Illuminating the Mechanic Space of GVG-AI., , , и . FDG, стр. 8:1-8:10. ACM, (2020)Procedural Content Generation through Quality Diversity., , , , и . CoG, стр. 1-8. IEEE, (2019)Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning., , , , , , , , и . IJCAI, стр. 2684-2691. ijcai.org, (2019)