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Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technological Fluency Building Activities.

, , , , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2006)

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Co-ML: Collaborative Machine Learning Model Building for Developing Dataset Design Practices., , , , , , , and . CoRR, (2023)Collaborative spatial classification., , and . LAK, page 138-142. ACM, (2014)Interactive Representations of Student Activity to Inform Teacher Collaborations: Results from a Formative Exploration., and . CSCL, International Society of the Learning Sciences, (2011)Augmented Reality Games: Place-based Digital Learning., , , , , , , , and . CSCL, International Society of the Learning Sciences, (2011)CyberSTEM: Making Discovery Visible Through Digital Games., , , , , , , and . CSCL (2), page 413-417. International Society of the Learning Sciences, LuLu, Amazon, (2013)Leveraging Epistemological Diversity through Computer-based Argumentation in the Domain of Probability., , , , and . ICLS, International Society of the Learning Sciences, (2004)Understanding formative instruction by design., and . ICLS, page 316-317. International Society of the Learning Sciences / ACM DL, (2010)Designing futures for peer-to-peer learning @ CSCW., , , , and . CSCW Companion, page 327-330. ACM, (2014)CSCW and education: viewing education as a site of work practice., , , , , and . CSCW Companion, page 333-336. ACM, (2013)Imagining Inclusive Digital Maker Futures with the BBC micro: bit., , , , , , , , and . IDC, page 1032-1034. ACM, (2024)