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Exploring Relationships Between Personality and Creativity.

, , and . HCI (58), volume 2116 of Communications in Computer and Information Science, page 183-189. Springer, (2024)

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A Unified Transaction Cost Model for Adoption of Payment Technologies., and . AMCIS, Association for Information Systems, (2020)Factors Affecting Online Game Players' Loyalty., and . HCI (14), volume 5623 of Lecture Notes in Computer Science, page 197-206. Springer, (2009)Gamification Supporting Small Business Owners' Work-Based Learning., and . J. Inf. Technol. Educ. Res., (2023)A Lexical Analysis of Nouns and Adjectives from Online Game Reviews., and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 670-680. Springer, (2015)Investigating Users' Continuous Adoption of Cryptocurrency., and . AMCIS, Association for Information Systems, (2023)Using a Lexical Approach to Investigate User Experience of Social Media Applications., and . HCI (3), volume 9171 of Lecture Notes in Computer Science, page 15-24. Springer, (2015)Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment., and . HCI (9), volume 5618 of Lecture Notes in Computer Science, page 632-641. Springer, (2009)Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews., and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 406-424. Springer, (2018)A Dual Modal Presentation of Network Relationships in Texts., , , and . AMCIS, page 383. Association for Information Systems, (2005)Facilitating Conditional Probability Problems with Visuals., , and . HCI (2), volume 4551 of Lecture Notes in Computer Science, page 63-71. Springer, (2007)