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Digital Media in the Classroom: A Study on How to Improve Guidance for Successful Collaboration and Learning in Student Teams.

, , , and . CSCL, International Society of the Learning Sciences, (2011)

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Collaboration on large interactive displays: a systematic review., , , , and . Hum. Comput. Interact., 36 (3): 243-277 (2021)Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction., , , and . MUM, page 171-182. ACM, (2018)Different Ways of Interacting with Videos During Learning in Secondary Physics Lessons., , , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 284-291. Springer, (2020)Supporting School Group Visits to Fine Arts Museums in the 21st Century: A CSCL Concept for a Multi-Touch Table Based Video Tool., , , , and . CSCL (1), page 57-64. International Society of the Learning Sciences, LuLu, Amazon, (2013)Digital Media in the Classroom: A Study on How to Improve Guidance for Successful Collaboration and Learning in Student Teams., , , and . CSCL, International Society of the Learning Sciences, (2011)Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls., , , , , and . XP, volume 283 of Lecture Notes in Business Information Processing, page 119-134. (2017)Create Video Games to Promote Well-Being of Elderly People - A Practice-Driven Guideline., , , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 401-418. Springer, (2020)Teaching and learning agile collaboration., , , and . CSEE&T, page 139-148. IEEE, (2014)Learning in Immersive Virtual Reality: How Does the 4E Cognition Approach Fit in Virtual Didactic Settings?, , , and . IHIET (Paris), volume 319 of Lecture Notes in Networks and Systems, page 790-796. Springer, (2021)