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Linguistic Modelling for Function Approximation Using Grid Partitions.

, , and . FUZZ-IEEE, page 47-50. IEEE, (2001)

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Evolution of Strategies in Spatial IPD Games with Structure Demes., , and . GECCO, page 817-824. Morgan Kaufmann, (2000)A study on generating fuzzy classification rules using histograms., and . KES (1), page 132-140. IEEE, (1998)A boosting algorithm with subset selection of training patterns., , and . FUZZ-IEEE, page 690-695. IEEE, (2003)Adaption of Fuzzy Rule-Based Systems for Game Playing ., , and . FUZZ-IEEE, page 1448-1451. IEEE, (2001)Linguistic Modelling for Function Approximation Using Grid Partitions., , and . FUZZ-IEEE, page 47-50. IEEE, (2001)An Automatic Team Evaluation System for RoboCup Soccer Simulation 2D., , and . SCIS/ISIS, page 1-4. IEEE, (2020)Performance evaluation of fuzzy classifier systems for multidimensional pattern classification problems., , and . IEEE Trans. Syst. Man Cybern. Part B, 29 (5): 601-618 (1999)Effect of localized selection on the evolution of unplanned coordination in a market selection game., , and . CEC, page 1011-1018. IEEE, (2001)Online Cooperative Behavior Planning Using a Tree Search Method in the RoboCup Soccer Simulation., , and . INCoS, page 170-177. IEEE, (2012)Performance Evaluation of an Evolutionary Method for RoboCup Soccer Strategies., , , , and . RoboCup, volume 4020 of Lecture Notes in Computer Science, page 616-623. Springer, (2005)