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Using LLMs to Aid Annotation and Collection of Clinically-Enriched Data in Bipolar Disorder and Schizophrenia.

, , , , , , , and . CoRR, (2024)

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Grounding the Meaning of Words through Vision and Interactive Gameplay., , , , , , and . IJCAI, page 1895-1901. AAAI Press, (2015)A Corpus of Metaphor Novelty Scores for Syntactically-Related Word Pairs., and . LREC, European Language Resources Association (ELRA), (2018)AI Meets Austen: Towards Human-Robot Discussions of Literary Metaphor., and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 213-219. Springer, (2019)"Where is history": Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly., , and . CHI, page 849:1-849:19. ACM, (2023)Automatically Generating Questions about Novel Metaphors in Literature., and . INLG, page 264-273. Association for Computational Linguistics, (2018)Towards Intelligent Clinically-Informed Language Analyses of People with Bipolar Disorder and Schizophrenia., , , , , , and . EMNLP (Findings), page 2871-2887. Association for Computational Linguistics, (2022)AcnEmpathize: A Dataset for Understanding Empathy in Dermatology Conversations., and . LREC/COLING, page 143-153. ELRA and ICCL, (2024)Identifying Medical Self-Disclosure in Online Communities., , , and . NAACL-HLT, page 4398-4408. Association for Computational Linguistics, (2021)Towards Domain-Agnostic and Domain-Adaptive Dementia Detection from Spoken Language., and . ACL (1), page 11965-11978. Association for Computational Linguistics, (2023)UNTANGLED - An interactive mapping game for engineering education., , , , , and . MSE, page 40-43. IEEE Computer Society, (2013)