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Designing for Multiple Hand Grips and Body Postures within the UX of a moving Smartphone.

, , , and . Conference on Designing Interactive Systems, page 611-621. ACM, (2018)

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Understanding Grip Shifts: How Form Factors Impact Hand Movements on Mobile Phones., , , and . CHI, page 4680-4691. ACM, (2017)Bridging the gap between material science and human-computer interaction., , , and . Interactions, 26 (5): 64-69 (2019)Mantis: A Scalable, Lightweight and Accessible Architecture to Build Multiform Force Feedback Systems., and . UIST, page 937-948. ACM, (2019)Rubikon: a highly reconfigurable device for advanced interaction., , , , , , and . CHI Extended Abstracts, page 1327-1332. ACM, (2014)Sevenfold Paths: HCI Journeys through Dystopian Sins and Utopian Virtues., , , and . CHI Extended Abstracts, page 564:1-564:14. ACM, (2024)Grip-Reach-Touch-Repeat: A Refined Model of Grasp to Encompass One-Handed Interaction with Arbitrary Form Factor Devices., , , , , and . CHI, page 552:1-552:17. ACM, (2024)PaNDa-Glove: A Sensory Substitution Glove for Peripheral Neuropathy., , , , , and . CHI Extended Abstracts, page 1-7. ACM, (2020)Exploring the influence of subliminal stimulus type and peripheral angle on the priming effect., , and . Int. J. Hum. Comput. Stud., (2021)Pervasive Computing Education., , , and . IEEE Pervasive Comput., 17 (4): 9-12 (2018)How does HCI Understand Human Autonomy and Agency?, , , and . CoRR, (2023)