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On Eliciting a Sense of Self when Integrating with Computers., , , , and . AHs, page 68-81. ACM, (2022)Human-Computer Integration (Dagstuhl Seminar 18322)., , and . Dagstuhl Reports, 8 (8): 18-47 (2018)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)The "Logic Bonbon": A Computable Food, Or an Eatable Computer?, and . Conference on Designing Interactive Systems (Companion Volume), page 77-80. ACM, (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , and . Conference on Designing Interactive Systems, page 244-262. ACM, (2023)Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented Reality., , , and . CHI PLAY (Companion), page 391-397. ACM, (2018)Pneunocchio: A playful nose augmentation for facilitating embodied representation., , , , , , , and . UIST (Adjunct Volume), page 40:1-40:3. ACM, (2023)Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data., and . IE, page 3:1-3:5. ACM, (2013)Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork., , and . CHI PLAY (Companion), page 1-11. ACM, (2017)Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences., , , and . CHI PLAY, page 299-313. ACM, (2018)