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Parallel Texture Caching.

, , and . Workshop on Graphics Hardware, page 95-106. The Eurographics Association, (1999)

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Semantically-enriched 3D models for common-sense knowledge., , and . CVPR Workshops, page 24-31. IEEE Computer Society, (2015)Why is graphics hardware so fast?. PPoPP, page 1. ACM, (2005)Sequoia: programming the memory hierarchy., , , , , , , , , and 1 other author(s). SC, page 83. ACM Press, (2006)Conveying Shape and Features with Image-Based Relighting., , , , , and . IEEE Visualization, page 349-354. IEEE Computer Society, (2003)Enhancing Visual Analysis of Network Traffic Using a Knowledge Representation., , and . IEEE VAST, page 107-114. IEEE Computer Society, (2006)A Distributed Graphics System for Large Tiled Displays., and . IEEE Visualization, page 215-223. IEEE Computer Society and ACM, (1999)Pixel merging for object-parallel rendering: a distributed snooping algorithm., and . PRS, page 49-56. ACM, (1993)Neurally-Guided Procedural Models: Amortized Inference for Procedural Graphics Programs using Neural Networks., , , and . NIPS, page 622-630. (2016)Photon mapping on programmable graphics hardware., , , , and . SIGGRAPH Courses, page 258. ACM, (2005)Flow and changes in appearance., , and . SIGGRAPH Courses, page 3. ACM, (2006)