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An affective interaction system to learn about physiological signals., , , and . exp.at, page 316-320. IEEE, (2015)The Importance of Eye-Tracking Analysis in Immersive Learning - A Low Cost Solution., , and . REV, 22, page 689-697. Springer, (2017)A Controlled Virtual Reality Exposure Therapy Application for Smartphones., , and . VISIGRAPP (1: GRAPP), page 294-301. SCITEPRESS, (2022)Assessing Presence in an Improved Exposure Therapy AR Application., , and . ICGI, page 1-7. IEEE, (2023)Large Scale Information Marker Coding for Augmented Reality Using Graphic Code., , and . AIVR, page 132-135. IEEE Computer Society, (2018)Development of Mixed Reality Systems to Support Therapies., , and . DoCEIS, volume 470 of IFIP Advances in Information and Communication Technology, page 127-134. Springer, (2016)Exploring avatar interactions to trigger social identity-related responses., , and . exp.at, page 151-152. IEEE, (2017)Demonstration of the influence of human emotions in physiological signals., , , and . exp.at, page 128-129. IEEE, (2015)Touching Is Believing - Adding Real Objects to Virtual Reality., , and . REV, 22, page 681-688. Springer, (2017)AREsTA - An Augmented Reality Exposure Therapy Application., , and . exp.at, page 91-95. IEEE, (2023)