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HAI-GEN 2021: 2nd Workshop on Human-AI Co-Creation with Generative Models.

, , , and . IUI Companion, page 15-17. ACM, (2021)

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A Process Model for Evolutionary Design Case Adaptation., and . AID, page 393-412. Springer, (2000)Designing for interactive and collective mobile creativity., , and . Creativity & Cognition, page 345-348. ACM, (2013)CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative., , , and . SIGCSE, page 1041-1042. ACM, (2018)A Time and Place for Preparatory Methods in Email., , and . CHINZ, page 4:1-4:8. ACM, (2013)Motivated reinforcement learning for adaptive characters in open-ended simulation games., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 127-134. ACM, (2007)AAAI 2008 Spring Symposia Reports., , , , , , , , , and 10 other author(s). AI Mag., 29 (3): 107-115 (2008)Computational and Collective Creativity: Who's Being Creative?. ICCC, page 67-71. computationalcreativity.net, (2012)What to expect when you're expecting: The role of unexpectedness in computationally evaluating creativity., and . ICCC, page 120-128. computationalcreativity.net, (2014)COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems., and . ICCC, page 444-448. Association for Computational Creativity (ACC), (2021)Collaborative Ideation Partner: Design Ideation in Human-AI Co-creativity., , and . CHIRA, page 123-130. SCITEPRESS, (2021)