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A Multimodal Approach for Real Time Recognition of Engagement towards Adaptive Serious Games for Health., , , , , , and . Sensors, 22 (7): 2472 (2022)Comparative assessment of glucose prediction models for patients with type 1 diabetes mellitus applying sensors for glucose and physical activity monitoring., , , , , , and . Medical Biol. Eng. Comput., 53 (12): 1333-1343 (2015)Artificial Intelligence Based Procedural Content Generation in Serious Games for Health: The Case of Childhood Obesity., , , , , , , , , and 5 other author(s). MobiHealth, volume 484 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 207-219. Springer, (2022)An Ontology-Based Serious Game Design for the Development of Nutrition and Food Literacy Skills., , , , and . EMBC, page 1405-1408. IEEE, (2019)Evaluation of a Serious Game Promoting Nutrition and Food Literacy: Experiment Design and Preliminary Results., , , , and . BIBE, page 497-502. IEEE, (2019)Neuro-fuzzy based glucose prediction model for patients with Type 1 diabetes mellitus., , , , , and . BHI, page 252-255. IEEE, (2014)Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea., , , , and . CoG, page 694-697. IEEE, (2020)