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Progression and verification of situation calculus agents with bounded beliefs, , , and . International conference on Autonomous Agents and Multi-Agent Systems, page 141-148. (2014)Path planning with Inventory-driven Jump-Point-Search., , and . CoRR, (2016)How to progress a database III., and . Artif. Intell., (2013)Belief-Driven Pathfinding through Personalized Map Abstraction., and . AIIDE, AAAI, (2014)Towards a Novel Method for Architectural Design through μ-Concepts and Computational Intelligence., , and . AIDE@AI*IA, volume 1473 of CEUR Workshop Proceedings, page 55-60. CEUR-WS.org, (2015)Synthesizing daily life logs through gaming and simulation., , , , and . UbiComp (Adjunct Publication), page 451-460. ACM, (2013)Still All Greeklish to Me: Greeklish to Greek Transliteration., , , and . LREC/COLING, page 15309-15319. ELRA and ICCL, (2024)Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report., and . CoRR, (2013)Planning with a task modeling framework in manufacturing robotics., , and . IROS, page 5787-5794. IEEE, (2013)Benchmarking smart spaces through autonomous virtual agents., , , and . AAMAS, page 1229-1230. IFAAMAS, (2013)