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Research methods for involving hearing impaired children in IT innovation.

, , and . NordiCHI, page 781-784. ACM, (2010)

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Game-based HCI Methods: Workshop on Playfully Engaging Users in Design., , , , , and . CHI Extended Abstracts, page 3484-3491. ACM, (2016)User-driven design of a context-aware application: An ambient-intelligent nurse call system., , , , , , , , , and . PervasiveHealth, page 205-210. IEEE, (2012)Sharing Methods for Involving People with Impairments in Design: Exploring the Method Story Approach., , , , , and . CHI Extended Abstracts, page 3331-3338. ACM, (2016)Exploring the social-technological gap in telesurgery: collaboration within distributed or teams., , and . CSCW, page 1537-1548. ACM, (2014)Research methods for involving hearing impaired children in IT innovation., , and . NordiCHI, page 781-784. ACM, (2010)Interactive applications for children with hearing impairments: a process of inspiration, ideation, and conceptualization., , and . IDC, page 240-243. ACM, (2012)Reciprocity in Rapid Ethnography - Giving Back by Making the Small Things Count., and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 292-299. Springer, (2015)Identifying barriers in telesurgery by studying current team practices in robot-assisted surgery., , , , , and . PervasiveHealth, page 224-231. IEEE, (2013)Participatory design for users with impairments affecting cognitive functions and communication skills., , , and . PDC (2), page 141-142. ACM, (2012)Covid-19 and contact tracing apps: A review under the European legal framework., , , , , , and . CoRR, (2020)