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Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , and 1 other author(s). ACM Transactions on Computer-Human Interaction (TOCHI), 12 (1): 3--30 (2005)Interpersonalizing Intimate Museum Experiences., , , and . CoRR, (2020)Documenting mixed reality performance: the case of CloudPad., , , , , and . Digit. Creativity, 23 (3-4): 159-175 (2012)Using metamorphic relations to verify and enhance Artcode classification., , , , , and . J. Syst. Softw., (2021)#Scanners 2 - The MOMENT: A New Brain-Controlled Movie., , , and . CHI Extended Abstracts, ACM, (2018)Articulating Soma Experiences using Trajectories., , , , , , , , , and 4 other author(s). CHI, page 268:1-268:16. ACM, (2021)PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents., , and . CHI Extended Abstracts, page 1981-1984. ACM, (2005)Inferring player engagement in a pervasive experience., and . CHI, page 1903-1906. ACM, (2009)Designing storytelling technologies to encouraging collaboration between young children., , , , , , , , , and 4 other author(s). CHI, page 556-563. ACM, (2000)Temporal trajectories in shared interactive narratives., and . CHI, page 73-82. ACM, (2008)