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Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality., , , and . IMX, page 144-155. ACM, (2021)Real-time head-based deep-learning model for gaze probability regions in collaborative VR., , , , , and . ETRA, page 6:1-6:8. ACM, (2022)Streamspace: A Framework for Window Streaming in Collaborative Mixed Reality Environments., , , and . VR Workshops, page 859-860. IEEE, (2024)Speech-Augmented Cone-of-Vision for Exploratory Data Analysis., , , , , , and . CHI, page 162:1-162:18. ACM, (2023)Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality., , , , and . IMET, page 1-8. IEEE, (2022)MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows., , , and . VR Workshops, page 766-767. IEEE, (2022)Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System., , , , , , , , , and 2 other author(s). VR Workshops, page 113-118. IEEE, (2023)Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq., , , , , , , , , and . Web3D, page 5:1-5:9. ACM, (2023)Perceived Realism of Pedestrian Crowds Trajectories in VR., , , , , , , and . VRST, page 38:1-38:5. ACM, (2021)Fast Blue-Noise Generation via Unsupervised Learning., , and . IJCNN, page 1-6. IEEE, (2022)