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, , , and . IEEE Trans. Vis. Comput. Graph., 25 (11): 3050-3051 (2019)

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A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays., , , and . CoRR, (2017)Improving Understanding of Biocide Availability in Facades through Immersive Analytics., , , , , , and . ISMAR Adjunct, page 98-103. IEEE, (2022)Semantics Enhancing Augmented Reality and Making Our Reality Smarter., , , and . OTM Conferences (2), volume 7566 of Lecture Notes in Computer Science, page 863-870. Springer, (2012)ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality., , , , , , , , , and 2 other author(s). IEEE Trans. Vis. Comput. Graph., 25 (11): 3190-3201 (2019)VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations., , , , , , and . CoRR, (2022)Mobile user interfaces for efficient verification of holograms., , , , and . VR, page 119-126. IEEE Computer Society, (2015)Experiences with Off-the-Shelf Solutions for XR-Supported Knowledge Work., , and . VR Workshops, page 670-672. IEEE, (2024)Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System., , , , , and . IEEE Trans. Vis. Comput. Graph., 30 (8): 5830-5846 (August 2024)Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display., , , , and . SUI, page 15:1-15:9. ACM, (2019)C-D Ratio in multi-display environments., and . CoRR, (2020)