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Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements.

, , , and . MindTrek, page 117-127. ACM, (2021)

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Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements., , , and . MindTrek, page 117-127. ACM, (2021)Envisioning Haptic Design for Immersive Virtual Environments., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 287-291. ACM, (2020)Exploring User-Defined Interactions for Virtual Reality., , , and . SUI, page 42:1-42:3. ACM, (2024)Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures., , and . CHI, page 249. ACM, (2019)AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants., , , , , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality., , , , and . IMET, page 1-8. IEEE, (2022)Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications., , and . CHI Extended Abstracts, ACM, (2019)Designing tactile experiences for immersive virtual environments.. Saarland University, Saarbrücken, Germany, (2022)Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality., , , , , and . CHI Extended Abstracts, ACM, (2018)Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts., , , , and . OZCHI, page 280-292. ACM, (2021)