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Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements.

, , , and . MindTrek, page 117-127. ACM, (2021)

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Envisioning Haptic Design for Immersive Virtual Environments., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 287-291. ACM, (2020)Exploring User-Defined Interactions for Virtual Reality., , , and . SUI, page 42:1-42:3. ACM, (2024)Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements., , , and . MindTrek, page 117-127. ACM, (2021)TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication., , , , , , and . CHI, page 443:1-443:16. ACM, (2025)CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns., , , , , , , and . CHI, page 1132:1-1132:20. ACM, (2025)The Impact of Bike-Based Controllers and Adaptive Feedback on Immersion and Enjoyment in a Virtual Reality Cycling Exergame., , , , , , , , , and . CHI Extended Abstracts, page 520:1-520:8. ACM, (2025)Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality., , , , and . IMET, page 1-8. IEEE, (2022)Demonstration of TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication., , , , , , and . CHI Extended Abstracts, page 723:1-723:5. ACM, (2025)Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality., , , , and . CHI, page 1134:1-1134:22. ACM, (2025)Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures., , and . CHI, page 249. ACM, (2019)