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Design patterns to support gamification-based learning activities

, , , , , , and . 1st Workshop on Gamification and Games for Learning (GamiLearn’17), Universidad de La Laguna, (2017)

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The quest for a better tailoring of gameful design: An analysis of player type preferences., , , , , and . Interacción, page 1:1-1:8. ACM, (2019)FRAGGLE: A FRamework for AGile Gamification of Learning Experiences., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 530-539. Springer, (2015)Collaborative group membership and access control for JXTA., and . COMSWARE, page 159-166. IEEE, (2008)A Study on Practices against Malware in Free Software Projects., , and . AINA Workshops, page 1070-1075. IEEE Computer Society, (2013)An Anonymity Layer for JXTA Services., and . AINA Workshops, page 102-107. IEEE Computer Society, (2011)JXTA-Overlay P2P Platform and Its Application for Robot Control., , , , , and . NBiS, page 133-138. IEEE Computer Society, (2010)Gamification: a systematic review of design frameworks., , , and . J. Comput. High. Educ., 29 (3): 516-548 (2017)Secure Communication Setup for a P2P-Based JXTA-Overlay Platform., , , and . IEEE Trans. Ind. Electron., 58 (6): 2086-2096 (2011)AirPrint Forensics: Recovering the Contents and Metadata of Printed Documents from iOS Devices., and . Mob. Inf. Syst., (2015)Programming is Fun! A Survey of the STEAM Digital Distribution Platform., and . CSEE&T, page 1-4. IEEE, (2020)