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Analyzing and Prioritizing Usability Issues in Games.

, , , , , and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 110-118. Springer, (2021)

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INTERACCT: Serious Game Performance as Medical Condition Indicator., , and . MIE, volume 205 of Studies in Health Technology and Informatics, page 1248. IOS Press, (2014)Bass Impact DJ Studio - A Music Mixing Software with Gesture Controls., and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 132-135. Springer, (2014)Virtual Tourism with Drones: Experiments and Lag Compensation., and . DroNet@MobiSys, page 45-50. ACM, (2015)Energy saving in future home environments., , and . Wireless Days, page 1-5. IEEE, (2008)Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models., and . AIIDE, page 184-190. AAAI Press, (2015)Towards a More Reflective Social Media Use Through Serious Games and Co-design., , , , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 229-234. Springer, (2018)Game Design for Covertly Combating Covid-19 Vaccination Hesitancy., , and . JCSG, volume 13476 of Lecture Notes in Computer Science, page 155-165. Springer, (2022)MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children., , , , , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 463-468. Springer, (2015)Simulating Load Balancing on Heterogeneous Workstation Clusters., and . ACPC, volume 1557 of Lecture Notes in Computer Science, page 533-540. Springer, (1999)How to Evaluate the Quality of Service of Satellite based Content Delivery Networks., and . Applied Informatics, page 649-655. IASTED/ACTA Press, (2003)