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Optimizing storage and delivery of Omnidirectional Videos in Viewport-dependent streaming., , , , and . ISM, page 177-180. IEEE, (2022)Viewport-Adaptive Encoding and Streaming of 360-Degree Video for Virtual Reality Applications., , , and . ISM, page 583-586. IEEE Computer Society, (2016)V2RA: a Grid-Based Rate-Adaptation Logic for Volumetric Video., , , , , , , , and . MMVE@MMSys, page 50-56. ACM, (2024)Standard-Compliant Multiview Video Coding and Streaming for Virtual Reality Applications., , , and . ISM, page 295-300. IEEE Computer Society, (2016)Immersive media experience with MPEG OMAF multi-viewpoints and overlays., , , and . MMSys, page 333-336. ACM, (2020)HEVC-compliant viewport-adaptive streaming of stereoscopic panoramic video., , , , , and . PCS, page 1-5. IEEE, (2016)Benchmarking the Second Edition of the Omnidirectional Media Format Standard., , , , , , and . ISM, page 173-176. IEEE, (2022)Omnidirectional video delivery with decoder instance reduction., and . Internet Technol. Lett., (2019)Nested polygonal chain mapping of omnidirectional video., and . ICIP, page 2169-2173. IEEE, (2017)Quality Upshifting with Auxiliary I-Frame Splicing., , , , , , and . QoMEX, page 119-122. IEEE, (2023)