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Using structural and semantic measures to improve software modularization.

, , , and . Empir. Softw. Eng., 18 (5): 901-932 (2013)

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Migrating Legacy Systems towards Object-Oriented Platforms, , , , and . Proceedings of the International Conference on Software Maintenance, page 122. Los Alamitos, CA, USA, IEEE Press, (1997)Synchronous Distance Lectures in Second Life: Teaching Fundamentals of Informatics, , , and . Proceedings of the 14th International Conference on Distributed Multimedia Systems (DMS 2008), page 384--389. SKOKIE, ILLINOIS -- USA, Knowledge Systems Institute Graduate School, (4-6 settembre 2008)Supporting Jigsaw-Based Collaborative Learning in Second Life, , , and . The 8th IEEE international Conference on Advanced Learning Technologies, page 806--808. LOS ALAMITOS -- USA, IEEE Computer Society, (1-5 luglio 2008)Improving Change Prediction Models with Code Smell-Related Information., , , , , and . CoRR, (2019)A System for Generating Reverse Engineering Tools: A Case Study of Software Modularisation., , and . Autom. Softw. Eng., 6 (3): 233-263 (1999)An Eclipse Based Environment to Define and Execute Processes with Application to the Reverse Engineering., , , and . Eclipse-IT, volume 436 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)Identifying the Weaknesses of UML Class Diagrams during Data Model Comprehension., , , , , , and . MoDELS, volume 6981 of Lecture Notes in Computer Science, page 168-182. Springer, (2011)Recovering traceability links between unit tests and classes under test: An improved method., , and . ICSM, page 1-10. IEEE Computer Society, (2010)An Eclipse plug-in for the detection of design pattern instances through static and dynamic analysis., , , and . ICSM, page 1-6. IEEE Computer Society, (2010)Playing with refactoring: Identifying extract class opportunities through game theory., , , , and . ICSM, page 1-5. IEEE Computer Society, (2010)