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Collaborative Editing: Collaboration, Awareness and Accessibility Issues for the Blind.

, , , , и . OTM Workshops, том 8842 из Lecture Notes in Computer Science, стр. 567-573. Springer, (2014)

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Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)., , , , и . HCI (29), том 851 из Communications in Computer and Information Science, стр. 17-31. Springer, (2018)Drawer: an Innovative Teaching Method for Blended Learning., , и . FedCSIS, стр. 727-734. (2013)Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design., , , , и . REHAB (Revised Selected Papers), том 665 из Communications in Computer and Information Science, стр. 150-161. Springer, (2015)3D editor to define generic rehabilitation therapies as a source to monitor and guide patients., , , , и . REHAB, стр. 93-96. ACM, (2016)What Happens when Students Go Offline in Mobile Devices?, , и . MobileHCI Adjunct, стр. 1199-1206. ACM, (2015)Interconnecting Current Technology in Healthcare Environments., , и . DUI@EICS, стр. 27-30. (2013)Falls and fainting detection through movement interaction., , , и . Interacción, стр. 54:1-54:2. ACM, (2012)Assistive Technologies for Children with Physical Disabilities: a Systematic Literature Review., , , и . Interacción, стр. 20:1-20:10. ACM, (2024)Improving Context-Awareness in Healthcare Through Distributed Interactions., , и . ICWE Workshops, том 9881 из Lecture Notes in Computer Science, стр. 162-166. (2016)NFCBOOK: GameBook Digital Based on Tangible User Interfaces., , , и . Interacción, стр. 32:1-32:3. ACM, (2014)