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Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case.

, , , and . Comput. Hum. Behav., (2015)

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A construção da identidade em ambientes digitais: estudo de caso sobre a construção da identidade online no Sapo Campus e em ambientes informais. University of Aveiro, Portugal, (2013)An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design., , , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 289-294. Springer, (2021)Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact., , , , , , , , , and . FDG, page 21:1-21:8. ACM, (2020)From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities., and . ICALT, page 109-111. IEEE, (2022)Students' Perspectives on Badges in Educational Social Media Platforms: The Case of SAPO Campus Tutorial Badges., , , , and . ICALT, page 351-353. IEEE Computer Society, (2013)Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case., , , and . Comput. Hum. Behav., (2015)Notification mechanisms in second-screen scenarios towards a balanced user experience., , , , , and . INTETAIN, page 95-99. IEEE, (2015)Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design., , , , , and . ICALT, page 98-102. IEEE, (2020)