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The bloodhound project: automating discovery of web usability issues using the InfoScent$\pi$ simulator, , , , , , , , , and . CHI '03: Proceedings of the SIGCHI conference on Human factors in computing systems, page 505--512. New York, NY, USA, ACM, (2003)A handle on what's going on: combining tangible interfaces and ambient displays for collaborative groups., , and . TEI, page 3-10. ACM, (2007)Vice interfaces., and . TEI, page 343-346. ACM, (2012)Indy R&D: doing HCI research off the beaten path., , , , and . CHI Extended Abstracts, page 1131-1134. ACM, (2012)DIY for CHI: methods, communities, and values of reuse and customization., , , and . CHI Extended Abstracts, page 4823-4826. ACM, (2009)Wiimote hackery studio proposal., and . TEI, page 365-368. ACM, (2010)Anchored mobilities: mobile technology and transnational migration., , and . Conference on Designing Interactive Systems, page 323-332. ACM, (2008)Propinquity: exploring embodied gameplay., , and . UbiComp (Adjunct Papers), page 387-388. ACM, (2010)Systems thinking: A review of sustainability management research, , , and . Journal of Cleaner Production, (2017)Sexual interactions: why we should talk about sex in HCI., , , and . CHI Extended Abstracts, page 1695-1698. ACM, (2006)