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CLEVRER: Collision Events for Video Representation and Reasoning., , , , , , and . ICLR, OpenReview.net, (2020)Visual Dynamics: Stochastic Future Generation via Layered Cross Convolutional Networks., , , and . IEEE Trans. Pattern Anal. Mach. Intell., 41 (9): 2236-2250 (2019)Benchmarking Rigid Body Contact Models., , , , and . L4DC, volume 211 of Proceedings of Machine Learning Research, page 1480-1492. PMLR, (2023)Visual Grounding of Learned Physical Models., , , , , , , and . ICML, volume 119 of Proceedings of Machine Learning Research, page 5927-5936. PMLR, (2020)Language-Mediated, Object-Centric Representation Learning., , , and . ACL/IJCNLP (Findings), volume ACL/IJCNLP 2021 of Findings of ACL, page 2033-2046. Association for Computational Linguistics, (2021)Synthesizing 3D Shapes via Modeling Multi-view Depth Maps and Silhouettes with Deep Generative Networks., , , , and . CVPR, page 2511-2519. IEEE Computer Society, (2017)An Energy-Efficient Deep Belief Network Processor Based on Heterogeneous Multi-Core Architecture With Transposable Memory and On-Chip Learning., , , , , , , , , and . IEEE J. Emerg. Sel. Topics Circuits Syst., 11 (4): 725-738 (2021)Video Enhancement with Task-Oriented Flow., , , , and . Int. J. Comput. Vis., 127 (8): 1106-1125 (2019)3D Shape Generation and Completion through Point-Voxel Diffusion., , and . ICCV, page 5806-5815. IEEE, (2021)STAP: Sequencing Task-Agnostic Policies., , , and . ICRA, page 7951-7958. IEEE, (2023)