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A real-time collision detection algorithm for mobile billiards game.

, , and . Advances in Computer Entertainment Technology, page 294-297. ACM, (2005)

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A new BSP tree framework incorporating dynamic LoD models., , , and . VRST, page 134-141. ACM, (2000)Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments., and . IVA, volume 2792 of Lecture Notes in Computer Science, page 359. Springer, (2003)Real-Time Rendering Framework in the Virtual Home Design System., , and . Trans. Edutainment, (2013)Antialiased Shadow Algorithms for Game Rendering., , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 873-882. Springer, (2006)A Review on Augmented Reality for Virtual Heritage System., , and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 50-61. Springer, (2009)A Blind 3D Mesh Watermarking Scheme Based on Local Coordinate System., and . MMSP, page 1-4. IEEE, (2005)Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking., , , , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 497-508. Springer, (2010)Interactive Learning of Computer Graphics Algorithms., , and . Eurographics (Education Papers), Eurographics Association, (2003)The 3D caricature face modeling based on aesthetic formulae., , , , and . VRCAI, page 191-198. ACM, (2010)Automatic Recognition of Pavement Crack via Convolutional Neural Network., , , , and . Trans. Edutainment, (2018)