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The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems

, and . 26th International Conference on Intelligent User Interfaces, page 64-66. ACM, (April 2021)
DOI: 10.1145/3397482.3450734

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Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling., , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 363-374. (2016)Guiding players through structural composition patterns in 3D adventure games., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning., , and . CHI Extended Abstracts, ACM, (2019)Player-Centered AI for Automatic Game Personalization: Open Problems., and . FDG, page 6:1-6:8. ACM, (2020)Towards a computational model of character status in interactive storytelling., , , and . Creativity & Cognition, page 409-410. ACM, (2011)Matsya: A Cultural Game of Flow and Balance., , , , , , , , and . CHI PLAY, page 751-754. ACM, (2015)The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems., and . IUI Companion, page 64-66. ACM, (2021)Agency Play: Dimensions of Agency for Interactive Narrative Design., and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 44-52. AAAI, (2009)Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative., and . AAAI Spring Symposium: Creative Intelligent Systems, page 156-. AAAI, (2008)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)