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Developing a digital library of reusable historical artifacts., и . JCDL, стр. 394. ACM, (2002)Child-centered interaction in the design of a game for social skills intervention., , , и . Computers in Entertainment, 9 (1): 2:1-2:17 (2011)Tweet Me Home: Exploring Information Use on Twitter in Crisis Situations., , и . HCI (18), том 6778 из Lecture Notes in Computer Science, стр. 120-129. Springer, (2011)Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality., , и . ICADL, том 7634 из Lecture Notes in Computer Science, стр. 126-135. Springer, (2012)Intergenerational Partnerships in the Design of a Digital Library of Geography Examination Resources., , , , , , и . ICADL, том 2555 из Lecture Notes in Computer Science, стр. 427-439. Springer, (2002)Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents., , и . Comput. Hum. Behav., 24 (5): 2217-2235 (2008)Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers., , , и . Commun. Assoc. Inf. Syst., (2022)Participatory evaluation of an educational game for social skills acquisition., , , и . Comput. Educ., (2013)An Exploratory Factor Analytic Approach to Understand Design Features for Academic Learning Environments., , , и . ECDL, том 4172 из Lecture Notes in Computer Science, стр. 315-328. Springer, (2006)Key Element-Context Model: An Approach to Efficient Web Metadata Maintenance., , , , , , , и . ECDL, том 4675 из Lecture Notes in Computer Science, стр. 63-74. Springer, (2007)