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Exploiting Distant Pointing Gestures for Object Selection in a Virtual Environment., and . Gesture Workshop, volume 1371 of Lecture Notes in Computer Science, page 185-196. Springer, (1997)Extensible Motion-based Identification of XR Users with Non-Specific Motion., , , , and . CoRR, (2023)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)The Virtual Maze: a Tool for Measuring Trust towards Virtual Humans., , , , and . IVA, page 65:1-65:3. ACM, (2023)4D Augmented City Models, Photogrammetric Creation and Dissemination., , , and . DECH/UHDL, volume 817 of Communications in Computer and Information Science, page 196-212. Springer, (2017)Interactive Gamified Virtual Reality Training for Affine Transformations., , and . DeLFI/GMW Workshops, volume 2092 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Algorithmen erleben in VR., , , , and . INFOS, volume P-336 of LNI, page 415-416. Gesellschaft für Informatik, Bonn, (2023)Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game., , , , , , , , , and . VR, page 17-24. IEEE Computer Society, (2018)Develop your strengths by gaming: Towards an inventory of gamificationable skills, and . Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, volume P-220 of LNI, page 2346-2357. Gesellschaft für Informatik e.V., (2013)Virtual reality in medical emergencies training: benefits, perceived stress, and learning success, , , , , , , and . Multimedia System, (2023)