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Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , и . Fun and Games, том 5294 из Lecture Notes in Computer Science, стр. 106-117. Springer, (2008)Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality., , и . Presence Teleoperators Virtual Environ., 15 (4): 455-464 (2006)Social connectedness: concept and measurement., , , и . Intelligent Environments, том 2 из Ambient Intelligence and Smart Environments, стр. 67-74. IOS Press, (2009)Where is Vincent? Expanding our emotional selves with AI., , , и . CUI, стр. 19:1-19:11. ACM, (2022)Keeping in touch with the family: home and away with the ASTRA awareness system., , , , , и . CHI Extended Abstracts, стр. 1351-1354. ACM, (2004)The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation., , , , и . CHI, стр. 645:1-645:14. ACM, (2023)People May Punish, But Not Blame Robots., , , , и . CHI, стр. 715:1-715:11. ACM, (2021)Exploring moral conflicts in speech: Multidisciplinary analysis of affect and stress., , , , , и . ACII, стр. 407-414. IEEE Computer Society, (2017)ATTEST: Advanced Three-dimensional Television System Technologies., , , , , , , , и . 3DPVT, стр. 313-319. IEEE Computer Society, (2002)Lifestyle Recommendations for Hypertension through Rasch-based Feasibility Modeling., , , и . UMAP, стр. 239-247. ACM, (2016)