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Future and Backward Exploration of XR Environments.

, , , and . FedCSIS, volume 35 of Annals of Computer Science and Information Systems, page 961-965. (2023)

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Advancing STEM Education in Primary Schools with an Integrated System of 3D Games., , , , , , , and . Web3D, page 20:1-20:5. ACM, (2023)Knowledge-Based Creation of Industrial VR Training Scenarios., , , , and . FedCSIS (Communication Papers), volume 37 of Annals of Computer Science and Information Systems, page 265-272. (2023)Knowledge-based adaptation of XR user interfaces for stock market data visualization., , and . CW, page 94-101. IEEE, (2023)Multimodal presentation of 3D relief sculptures in virtual reality., , and . CW, page 86-93. IEEE, (2022)Semantic Explorable Representation of 3D Content Behavior., , , and . XR (1), volume 14218 of Lecture Notes in Computer Science, page 121-138. Springer, (2023)Large-Scale 3D Web Environment for Visualization and Marketing of Household Appliances., , , , and . AVR, volume 12980 of Lecture Notes in Computer Science, page 25-43. Springer, (2021)A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees., , , , and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 491-504. Springer, (2023)Evaluating Forms of User Interaction with a Virtual Exhibition of Household Appliances., , , and . XR (1), volume 13445 of Lecture Notes in Computer Science, page 48-62. Springer, (2022)Future and Backward Exploration of XR Environments., , , and . FedCSIS, volume 35 of Annals of Computer Science and Information Systems, page 961-965. (2023)Mixed Reality Stock Trading Visualization System., , and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 301-310. Springer, (2018)