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Другие публикации лиц с тем же именем

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues., , , , и . AVI, стр. 13:1-13:8. ACM, (2020)Gaeta: The Great Adventure - A Cultural Heritage Game about the History of Gaeta., , и . HCI (39), том 1421 из Communications in Computer and Information Science, стр. 179-187. Springer, (2021)Towards personalised, gamified systems: an investigation into game design, personality and player typologies., , и . IE, стр. 7:1-7:6. ACM, (2013)V-DOOR: A Real-Time Virtual Dressing Room Application Using Oculus Rift., , , , и . AVI, стр. 99:1-99:3. ACM, (2020)A Human Factor Approach to Threat Modeling., , и . HCI (27), том 12788 из Lecture Notes in Computer Science, стр. 139-157. Springer, (2021)Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems., , и . ICEC, том 8770 из Lecture Notes in Computer Science, стр. 11-18. Springer, (2014)Alerting Users About Phishing Attacks., , , , , и . HCI (29), том 11594 из Lecture Notes in Computer Science, стр. 134-148. Springer, (2019)AWATO: A Serious Game to Improve Cybersecurity Awareness., , , , , и . HCI (33), том 13334 из Lecture Notes in Computer Science, стр. 508-529. Springer, (2022)A game-based learning experience for improving cybersecurity awareness., , , , и . ITASEC, том 2597 из CEUR Workshop Proceedings, стр. 235-242. CEUR-WS.org, (2020)VERTO: a visual notation for declarative process models., и . AVI, стр. 62:1-62:3. ACM, (2018)