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The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents.

, , , and . AVI, page 97:1-97:3. ACM, (2020)

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Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project., , , , , , , , , and 1 other author(s). DSD, page 741-747. IEEE, (2022)The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents., , , and . AVI, page 97:1-97:3. ACM, (2020)MONICA Vision: An Approach, a Model and the Interactive Tools for Cyber-Physical Systems Designers., , , and . CHItaly, page 33:1-33:5. ACM, (2021)DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning., , and . MIS4TEL, volume 764 of Lecture Notes in Networks and Systems, page 73-86. Springer, (2023)XR Smart Environments Design and Fruition: Personalizing Shared Spaces., , , , , , and . HCI (24), volume 14707 of Lecture Notes in Computer Science, page 41-59. Springer, (2024)CyberSecurity Education for Industry and Academia (CSE4IA 2024)., , , , , , and . AVI, page 121:1-121:4. ACM, (2024)Cyber Security Education for Industry and Academia - CSE4IA., , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)MONICA Ön-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation., , , , and . MIS4TEL, volume 326 of Lecture Notes in Networks and Systems, page 54-64. Springer, (2021)VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo., , , , , and . AVI, page 109:1-109:3. ACM, (2024)SeriousGXcraft: an XML-based Framework for Developing Serious Games., , , and . AVI, page 88:1-88:3. ACM, (2024)