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H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97.

, and . J. Int. Comput. Games Assoc., 20 (4): 249-252 (1997)

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Computable Versions of Basic Theorems in Functional Analysis., and . CCA, volume 326-7/2005 of Informatik Berichte, page 378. FernUniversität Hagen, Germany, (2005)Epro2: Design of a System and a Curriculum to Support Group Learning for School Children., , , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 303-312. Springer, (2003)Peak Shift Estimation: A Novel Method to Estimate Ranking of Selectively Omitted Examination Data., , , and . TALE, page 15-22. IEEE, (2021)Points or Discount for Better Retailer Services - Agent-Based Simulation Analysis., , , , and . KMO, volume 172 of Advances in Intelligent Systems and Computing, page 481-491. Springer, (2012)A Two-Step Model of Pattern Acquisition: Application to Tsume-Go., and . Computers and Games, volume 1558 of Lecture Notes in Computer Science, page 146-166. Springer, (1998)Pictogram network: Evaluating english composition skills., , , , and . IPCC, page 1-6. IEEE, (2012)A Report on the 4th Fost-Cup World-Open Computer-Go Championships., and . J. Int. Comput. Games Assoc., 21 (3): 203-206 (1998)Uncovering Hidden Characteristics of Your Business Leaders., , , and . KMO, page 499-511. Springer, (2013)A system for supporting group learning in face-to-face and networked environments., , , , and . CSCW Videos, page 4. ACM, (2002)Categorization of sales patterns to use blog information as book sales prediction., , , , and . ICEC, page 1-7. ACM, (2010)