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Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft., , , , , , , , , and 2 other author(s). CoRR, (2021)First return then explore., , , , and . CoRR, (2020)Estimating Q(s,s') with Deep Deterministic Dynamics Gradients., , , , , , , , , and . ICML, volume 119 of Proceedings of Machine Learning Research, page 2825-2835. PMLR, (2020)Reinforcement Learning Under Moral Uncertainty., and . ICML, volume 139 of Proceedings of Machine Learning Research, page 2926-2936. PMLR, (2021)Open Questions in Creating Safe Open-ended AI: Tensions Between Control and Creativity., , and . ALIFE, page 27-35. MIT Press, (2020)Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos., , , , , , , , and . NeurIPS, (2022)Exploration Based Language Learning for Text-Based Games., , , , , , , , , and . IJCAI, page 1488-1494. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..Commonsense and Semantic-Guided Navigation through Language in Embodied Environment., , , , , , , , , and 3 other author(s). ViGIL@NeurIPS, (2019)Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision., , , , , , , , , and 2 other author(s). ICML, OpenReview.net, (2024)