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Use of an architectural model to assist children with learning problems in basic mathematics.

, , , , , and . Interacción, page 6:1-6:8. ACM, (2017)

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Una Experiencia en el Desarrollo Masivo de Objetos de Aprendizaje Empleando Parámetros de Calidad y un Proceso de Gestión Bien Definido., , , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 6 (4): 155-163 (2011)Educational Pattern Classification Considering Dyslexia in Pupils at Elementary School.. Rev. Iberoam. de Tecnol. del Aprendiz., 15 (2): 76-85 (2020)Extending Pattern Specification for Design the Collaborative Learning at Analysis Level., , , and . HAIS, volume 5271 of Lecture Notes in Computer Science, page 543-550. Springer, (2008)Diseño de la Interfaz Gráfica para Ambientes de Modelado y Simulación utilizando Patrones de Interacción., and . JIISIC, page 135-142. (2006)User-Centered Virtual Reality Environments to Support the Educational Needs of Children With ADHD in the COVID-19 Pandemic., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 16 (4): 400-409 (2021)Training of Drone Pilots through Virtual Reality Environments under the Gamification Approach in a University Context., , , and . IxD&A, (2021)Eye tracking-based behavioral study of users using e-voting systems., , , , , and . Comput. Stand. Interfaces, (2018)Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairment., , , , , and . Univers. Access Inf. Soc., 17 (1): 83-95 (2018)Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment., , , and . Univers. Access Inf. Soc., 22 (4): 1185-1197 (November 2023)Developing a model to evaluate and improve user experience with hand motions in virtual reality environments., , and . Univers. Access Inf. Soc., 22 (3): 825-839 (August 2023)