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Multimodal Focus Attention and Stress Detection and Feedback in an Augmented Driver Simulator

, , , , , , , , and . Personal and Ubiquitous Computing, 13 (1): 33-41 (2009)
DOI: 10.1007/s00779-007-0173-0

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Multimodal Focus Attention and Stress Detection and feedback in an Augmented Driver Simulator., , , , , , , , and . AIAI, volume 204 of IFIP, page 337-344. Springer, (2006)Creating Layouts for Virtual Game Controllers Using Generative Design., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 237-249. Springer, (2019)Challenges for XR in Games., , , , , , , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 159-186. Springer, (2021)Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality., , , and . SeGAH, page 1-8. IEEE, (2023)Semiotic Inspection of a Game for Children with Down Syndrome., , , , , , , and . SBGames, page 199-210. IEEE Computer Society, (2010)A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces., , , , , and . SVR, page 100-108. IEEE Computer Society, (2016)A Method to Evaluate Disabled User Interaction: A Case Study with Down Syndrome Children., and . HCI (6), volume 8009 of Lecture Notes in Computer Science, page 50-58. Springer, (2013)Observed Interaction in Games for Down Syndrome Children., , , and . HICSS, page 662-671. IEEE Computer Society, (2015)Assessing the level of acceptance of a crowdsourcing solution to monitor infectious diseases propagation., , , , , , and . ISC2, page 1-8. IEEE, (2020)Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering., , , and . SVR, page 21-30. ACM, (2024)