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A physically-based model with adaptive refinement for facial animation., , and . CA, page 28-252. IEEE Computer Society, (2001)A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh., , and . IEEE Trans. Vis. Comput. Graph., 10 (3): 339-352 (2004)Hierarchical modeling of a personalized face for realistic expression animation., , and . ICME (1), page 457-460. IEEE Computer Society, (2002)Enhancing Robustness of Digital Watermarking Against Geometric Attack based on Fractal Transform., , and . IEEE International Conference on Multimedia and Expo (II), page 1033-1036. IEEE Computer Society, (2000)Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System., , and . Computer Graphics International, page 347-350. IEEE Computer Society, (2001)Adaptive Simulation of Facial Expressions., , and . ICME, IEEE Computer Society, (2001)Eye Gaze Estimation from a Single Image of One Eye., , and . ICCV, page 136-143. IEEE Computer Society, (2003)Face alive., , and . J. Vis. Lang. Comput., 15 (2): 125-160 (2004)Multi-label SVM active learning for image classification., , and . ICIP, page 2207-2210. IEEE, (2004)Automated Optic Disk Segmentation Via a Modified Snake Technique., , , , and . ICARCV, page 1-6. IEEE, (2006)