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What we have here is a failure of companionship: communication in goal-oriented team-mate games.

, , and . OZCHI, page 198-201. ACM, (2011)

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Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles., , , , and . OZCHI, page 112-119. ACM, (2010)What we have here is a failure of companionship: communication in goal-oriented team-mate games., , and . OZCHI, page 198-201. ACM, (2011)Explorations on interactive interfaces using cuteness., , , , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 3. ACM, (2007)Age Invaders: User Studies of Intergenerational Computer Entertainment., , , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 231-242. Springer, (2007)Are artificial team-mates scapegoats in computer games., , , , , and . CSCW, page 685-688. ACM, (2011)Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment., , , and . FDG, page 196-203. ACM, (2011)Did You Notice? Artificial Team-Mates Take Risks for Players., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 338-349. Springer, (2011)Designing a Mixed Reality Intergenerational Entertainment System., , and . The Engineering of Mixed Reality Systems, Springer, (2010)Protecting artificial team-mates: more seems like less., and . CHI, page 2793-2802. ACM, (2012)Empathetic living media., , , , and . Conference on Designing Interactive Systems, page 465-473. ACM, (2008)