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Beyond Mobile Apps: A Survey of Technologies for Mental Well-Being.

, , , , , , and . IEEE Trans. Affect. Comput., 13 (3): 1216-1235 (2022)

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Challenges of Designing and Developing Tangible Interfaces for Mental Well-being., , and . CoRR, (2019)DigitalExposome: Quantifying the Urban Environment Influence on Wellbeing based on Real-Time Multi-Sensor Fusion and Deep Belief Network., , and . CoRR, (2021)LabelSens: Enabling Real-time Sensor Data Labelling at the point of Collection on Edge Computing., , and . CoRR, (2019)Combining Deep Learning with Signal-image Encoding for Multi-Modal Mental Wellbeing Classification., , and . ACM Trans. Comput. Heal., 5 (1): 3:1-3:23 (January 2024)Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity., , and . HCI (11), volume 14021 of Lecture Notes in Computer Science, page 609-619. Springer, (2023)Beyond Mobile Apps: A Survey of Technologies for Mental Well-being., , , , , , and . CoRR, (2019)Towards Personalised Mental Wellbeing Recognition On-Device using Transfer Learning "in the Wild"., , , and . ISC2, page 1-7. IEEE, (2021)Towards the use of IoT and AI for Pervasive Exergames., , and . GCAIoT, page 1-6. IEEE, (2021)Emotion on the Edge: Air Quality Sensors Decoded as a Real-World Emotion Indicator., , and . PerCom Workshops, page 267-272. IEEE, (2024)The MEMO Project Inscription App: Fostering Community Engagement on Biodiversity Loss., , , , , , and . Interactions, 31 (2): 9-11 (March 2024)