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Prototypes as Thinking through Making. Decision Points and Evaluation in Prototyping a Visualisation Framework for Historical Documents.

, , , , , and . DH, page 123-127. Alliance of Digital Humanities Organizations (ADHO), (2016)

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The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis., , and . ACM Journal on Computing and Cultural Heritage, 12 (1): 6:1-6:26 (2019)The Rise of the GIS Volunteer., , and . Trans. GIS, 16 (4): 431-434 (2012)Towards Geospatial Tangible User Interfaces: An Observational User Study Exploring Geospatial Interactions of the Novice., and . GISTAM (Selected Papers), volume 582 of Communications in Computer and Information Science, page 104-123. Springer, (2015)Board Game Prototyping to Co-Design a Better Location-Based Digital Game., , , and . CHI Extended Abstracts, page 1055-1064. ACM, (2017)Bringing a peripheral, traditional venue to the digital era with targeted narratives., , , , , , and . Digit. Appl. Archaeol. Cult. Heritage, (2019)Building Bridges Across Heritage Silos., , , and . DH, page 614-615. Red de Humanidades Digitales A. C., (2018)Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage., , and . FDG, page 80:1-80:11. ACM, (2020)Exploring and Evaluating Cartographic (miss)Representation in a Sample of Web-based Geohumanities Projects.. DH, page 239-241. Alliance of Digital Humanities Organizations (ADHO), (2016)Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives., , , , , , , , , and 3 other author(s). Symmetry, 11 (3): 367 (2019)A less-is-more approach to geovisualization - enhancing knowledge construction across multidisciplinary teams., , , and . Int. J. Geogr. Inf. Sci., 23 (8): 1077-1093 (2009)