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A simple heuristically-based method for expressive Stimulus-Response animation., and . Comput. Graph., 13 (3): 297-303 (1989)CODE4: a unified system for managing conceptual knowledge., and . Int. J. Hum. Comput. Stud., 42 (4): 413-451 (1995)Challenges and opportunities in applying research prototypes and findings into industrial practice., , , , and . CASCON, page 414-415. ACM, (2010)fSysML: Foundational Executable SysML for Cyber-Physical System Modeling., , , and . GEMOC@MoDELS, volume 1731 of CEUR Workshop Proceedings, page 38-51. CEUR-WS.org, (2016)Framework, model and tool use in higher education enterprise architecture: an international survey., and . CASCON, page 138-147. ACM, (2019)Recovering Behavioral Design Models from Execution Traces., , , and . CSMR, page 112-121. IEEE Computer Society, (2005)Psychophysiological observing and analysis tool for user experience., , and . SEmotion@ICSE, page 22-25. ACM, (2016)Mixing Software Engineering Research and Development-What Needs Ethical Review and What Does Not?. Empirical Software Engineering, 6 (4): 319-321 (2001)The relevance of software documentation, tools and technologies: a survey., and . ACM Symposium on Document Engineering, page 26-33. ACM, (2002)IEEE-CS/ACM computing curricula: computer engineering & software engineering volumes., , , , , , , and . SIGCSE, page 450-452. ACM, (2004)