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Multi-GPU Image-based Visual Hull Rendering., , , , and . EGPGV, page 119-128. Eurographics Association, (2012)Playing it real: magic lens and static peephole interfaces for games in a public space., , , and . Mobile HCI, page 231-240. ACM, (2012)Location based Applications for Mobile Augmented Reality., and . AUIC, volume 18 of CRPIT, page 65-73. Australian Computer Society, (2003)Going out: robust model-based tracking for outdoor augmented reality., and . ISMAR, page 109-118. IEEE Computer Society, (2006)Mobile augmented reality - Tracking, mapping and rendering., , , , and . ISMAR, page 383. IEEE Computer Society, (2014)Handling pure camera rotation in keyframe-based SLAM., , and . ISMAR, page 229-238. IEEE Computer Society, (2013)ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition., , and . BMVC, page 1-11. British Machine Vision Association, (2009)Managing Complex Augmented Reality Models., , , , , , and . IEEE Computer Graphics and Applications, 27 (4): 48-57 (2007)Interactive model reconstruction with user guidance., , and . ISMAR, page 209-210. IEEE Computer Society, (2009)Localisation and Interaction for Augmented Maps., , and . ISMAR, page 120-129. IEEE Computer Society, (2005)