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Drug Name Similarity Index for Sound-Alikeness.

, , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 197-201. Springer, (2013)

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Drug Name Similarity Index for Sound-Alikeness., , , and . HCI (29), volume 374 of Communications in Computer and Information Science, page 197-201. Springer, (2013)Assessing symptoms of excessive SNS usage based on user behavior and emotion., , , and . ICMI, page 559-562. ACM, (2016)Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion: Analysis of Log Data., , , and . AHFE (1), volume 585 of Advances in Intelligent Systems and Computing, page 387-397. Springer, (2017)Experimental Evaluation of Immersive Feeling in VR System with HMD., , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 678-686. Springer, (2017)Comparison of Positive Feelings for Motions of CG Kawaii and Cool Robots., , and . ACIIW, page 1-6. IEEE, (2022)Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design., , , , and . HCI (12), volume 12192 of Lecture Notes in Computer Science, page 553-563. Springer, (2020)Experimental Study on Display of Energy-Related Information in Smart Homes Using Virtual Reality., and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 294-301. Springer, (2013)Understanding Graphical User Interface (GUI) Trends Based on Kawaii (Cute)., and . HCI (40), volume 13094 of Lecture Notes in Computer Science, page 72-88. Springer, (2021)Comparison of Positive Feelings for CG Robots Between 2D Display and 3D HMD Using Heart Rate., , and . HCI (2), volume 13303 of Lecture Notes in Computer Science, page 537-547. Springer, (2022)Kawaii feeling estimation by product attributes and biological signals., , and . ICMI, page 563-566. ACM, (2016)