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GPU-Accelerated LOD Generation for Point Clouds., , , and . CoRR, (2023)Progressive real-time rendering of unprocessed point clouds., and . SIGGRAPH Posters, page 41:1-41:2. ACM, (2018)Algorithm 923: Efficient Numerical Computation of the Pfaffian for Dense and Banded Skew-Symmetric Matrices.. ACM Trans. Math. Softw., 38 (4): 30:1-30:17 (2012)Reflective and Refractive Objects for Mixed Reality., , , and . IEEE Trans. Vis. Comput. Graph., 19 (4): 576-582 (2013)CatARact: Simulating Cataracts in Augmented Reality., , , , , , and . ISMAR, page 682-693. IEEE, (2020)Wahn - Wissen - Institution. Undisziplinierbare Näherungen, , and . Transcript, Bielefeld, (2005)Adaptive camera-based color mapping for mixed-reality applications., , , and . ISMAR, page 165-168. IEEE Computer Society, (2011)Cost Volume Refinement for Depth Prediction., , and . ICPR, page 354-361. IEEE, (2020)Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering., , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 46-57. SCITEPRESS, (2024)Landspotting - Games for improving global land cover., , , and . FDG, page 117-125. Society for the Advancement of the Science of Digital Games, (2013)