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Interactive Screen-Space Accurate Photon Tracing on GPUs.

, , and . Rendering Techniques, page 319-329. Eurographics Association, (2006)

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Parallel large data visualization with display walls., , , , and . Visualization and Data Analysis, volume 8294 of SPIE Proceedings, page 82940C. SPIE, (2012)Automatic route planning for GPS art generation., and . SIGGRAPH Asia Technical Briefs, page 25:1-25:4. ACM, (2018)Direct Volume Editing., , and . IEEE Trans. Vis. Comput. Graph., 14 (6): 1388-1395 (2008)The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games., , and . CoG, page 1-8. IEEE, (2019)Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data., , and . Eurographics (Education Papers), page 1-8. Eurographics Association, (2019)VisAnalyticsKit: User Logging for Mobile Visualization Applications., , , , and . SEARIS, page 1-8. IEEE, (2017)GPU Ray-Casting for Scalable Terrain Rendering., , and . Eurographics (Areas Papers), page 43-50. Eurographics Association, (2009)Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games., , , and . CHI PLAY, page 439-451. ACM, (2019)Toward a Taxonomy of Inventory Systems for Virtual Reality Games., , , and . CHI PLAY (Companion), page 363-370. ACM, (2019)Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR., , , and . CHI PLAY, page 561-571. ACM, (2020)