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Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing.

, , , and . PBG@Eurographics, page 129-137. Eurographics Association, (2007)

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Interactive collision detection for free-viewpoint video., , and . GRAPP (AS/IE), page 114-120. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes., , , and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 788-798. Springer, (2009)The quantized kd-tree: compression of huge point sampled models., , and . SIGGRAPH Sketches, page 179. ACM, (2006)Interactive Point Spread Function Simulation with Diffraction and Interference Effects., , , , and . IMAGAPP/IVAPP, page 19-24. SciTePress, (2011)Stroke-based creation of depth maps., , , , , , and . ICME, page 1-6. IEEE Computer Society, (2011)A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects., , , and . Graphics Interface, page 79-86. Canadian Human-Computer Communications Society, (2005)Efficient Rendering of Local Subsurface Scattering., , , , and . Comput. Graph. Forum, 24 (1): 41-49 (2005)A self-shadow algorithm for dynamic hair using density clustering., , , and . SIGGRAPH Sketches, page 44. ACM, (2004)Strike a Pose: Image-Based Pose Synthesis., , , , , and . VMV, page 131-138. Aka GmbH, (2008)Mesostructure from specularity using coded illumination., , , and . SIGGRAPH Sketches, page 73. ACM, (2007)