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Understanding visually impaired people's experiences of social signal perception in face-to-face communication.

, , , , and . Univers. Access Inf. Soc., 19 (4): 873-890 (2020)

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From personal to cultural computing: how to assess a cultural experience. uDayIV--Information nutzbar machen, page 13-21. Lengerich, Pabst Science, (2006)Benutzerorientierte Software-Entwicklung. Konzepte, Methoden und Vorgehen zur Benutzerbeteiligung, , , , and . Teubner, Zürich, (1994)Preface., , and . MuC, page 399. Oldenbourg Verlag, (2011)Dynamic representations for autonomous driving., , , , , , and . AVSS, page 1-6. IEEE Computer Society, (2017)Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics., , , , and . ICORR, page 1112-1117. IEEE, (2017)A cognitive model of social preferences in group interactions., , and . Integr. Comput. Aided Eng., 26 (2): 185-196 (2019)Navigation methods for an augmented reality system., , , , and . CHI Extended Abstracts, page 8-9. ACM, (2000)Adaptive Leader-Follower Behavior in Human-Robot Collaboration., , and . RO-MAN, page 1259-1265. IEEE, (2020)Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players., , , , , and . Int. J. Hum. Comput. Interact., 40 (11): 2838-2861 (June 2024)Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review., , , , , and . Univers. Access Inf. Soc., 22 (2): 685 (June 2023)